Web-ready 3D assets
you can reshape

Every asset is a small program with knobs, not a frozen mesh. Recolor it, reshape it, export the GLB your way — built for three.js and any glTF engine.

Compatible with three.js|WebXR|Unity|Godot|Blender and any glTF engine
HOW IT WORKS
Workflow

From catalogue to scene in 3 steps

No account needed to browse. Free assets download without a key; everything else comes with Pro.

1

Pick a model

Browse by class, kit or triangle budget. Every listing shows rig, remix and night flags up front.

2

Remix it

Turn the knobs: colorway, shape, scale. The asset is a program, so variants cost nothing.

3

Drop it in

Grab the GLB for Unity, Godot or Blender — or the ES module and call createAsset() in three.js.

Latest assets

Fresh off the workbench

Browse all assets →

Kits

Themed sets that just fit

One palette, one scale, one vibe. Published kits are bundles; filling-up kits publish part by part and are usable today.

Let your AI agent build with it

Polygork is agent-friendly: a self-describing JSON API, an MCP endpoint, and a working guide at /prompt.txt. Point an agent at the catalogue and let it assemble a scene.

Agent docs
About

Why Polygork exists

We got tired of asset packs that are one model, one look. Polygork ships assets as programs: the geometry is generated from knobs, so a crate can become a barrel and a pine can become snow-covered — without a second file. Built for game jams, prototypes and agent-built scenes where speed beats polish.

FAQ

Before you download

Do I need an account to try assets?
No. Browsing, previews and every free asset are public. An email address (free key) raises the remix budget and unlocks free-asset downloads as .glb + .mjs + zip.
What engines do the GLBs work in?
Anything that reads glTF: three.js, Unity, Godot, Unreal, Blender. Each asset also ships a drop-in ES module for three.js with no loader and no async setup.
Can I animate characters?
Characters are rigged on a standard 22-bone Mixamo-named skeleton. No clips are bundled; any free Mixamo animation retargets onto it.
What does remixable mean?
Remixable assets accept typed knobs (colors, choices, toggles, ranges). A no-arg call always reproduces the published asset exactly; a knobbed call makes a variant with no per-variant file.
What's in Pro?
Pro unlocks every paid asset's source program (.mjs), the authored GLB with real names and normals, and a per-account CDN path you can ship in a build.